PDF's / Slides

A collection of a wide area of specific PDF's and Powerpoint files. Most are tutorials or in depth explanations of a given topic. I'll try list article and presentation subjects as I can. If you have a useful article, please leave a comment with a link to it.

PDF's  -
https://www.cmpevents.com/sessions/GD/S1616i1.ppt

http://research.microsoft.com/~cohen/bs.pdf

http://www.inf.ufrgs.br/~comba/papers/2005/rtrm-i3d05.pdf

http://www.inf.ufrgs.br/%7Eoliveira/pubs_files/Oliveira_Policarpo_RP-351_Jan_2005.pdf

http://www.cs.unc.edu/~olano/papers/aslod.pdf

http://www.gris.uni-tuebingen.de/publics/paper/Hirche-2004-Hardware.pdf

http://www.cs.ubc.ca/~heidrich/Papers/GI.98.pdf

http://download.nvidia.com/developer/GPU_Gems_2/GPU_Gems2_ch08.pdf

http://www.cs.utah.edu/~shirley/papers/irradiance.pdf

http://www2.ati.com/developer/gdc/D3DTutorial10_Half-Life2_Shading.pdf

http://www.ati.com/developer/gdc/D3DTutorial07_AlexEvans_Final.pdf

http://renderwonk.com/publications/s2010-shading-course/hoffman/s2010_physically_based_shading_hoffman_b.pdf

http://developer.download.nvidia.com/presentations/2007/gdc/Advanced_Skin.pdf

http://www.mpi-inf.mpg.de/~tannen/papers/egsr_04.pdf

http://eprints.kfupm.edu.sa/18022/1/18022.pdf

http://www.naughtydog.com/corporate/press/GDC%202008/UnchartedTechGDC2008.pdf

http://graphics.ucsd.edu/~matthias/Papers/HighQualitySplattingOnGPUs.pdf

http://http.download.nvidia.com/developer/GPU_Gems_2/GPU_Gems2_ch14.pdf

http://ati.amd.com/developer/SIGGRAPH08/Chapter01-Chen-Lighting_and_Material_of_Halo3.pdf

http://graphics.pixar.com/library/PointBasedColorBleeding/paper.pdf

http://www.vis.uni-stuttgart.de/~dachsbcn/download/rsm.pdf

http://www.vis.uni-stuttgart.de/~dachsbcn/download/sii.pdf

http://developer.download.nvidia.com/SDK/10.5/opengl/src/cascaded_shadow_maps/doc/cascaded_shadow_maps.pdf

http://www-sop.inria.fr/reves/Basilic/2007/DSDD07/ImplicitVisibilityAndAntiradiance.pdf

http://ati.amd.com/developer/techreports/2006/SIGGRAPH2006/Course_26_SIGGRAPH_2006.pdf

http://www.cg.tuwien.ac.at/research/publications/2008/guerrero-2008-sli/guerrero-2008-sli-paper.pdf

http://www.gene.greger-weltin.org/professional/publications/thesis.pdf

http://ati.amd.com/developer/SIGGRAPH05/Isidoro-CubeMapFiltering.pdf

http://graphics.stanford.edu/courses/cs348b-01/course8.pdf

http://www.tml.tkk.fi/~samuli/publications/laine2007egsr_paper.pdf

http://graphics.cs.williams.edu/papers/PhotonHPG09/ISPM-HPG09.pdf

http://www.cs.uiowa.edu/~cwyman/publications/files/techreports/UICS-TR-08-04.pdf

http://www.cs.uiowa.edu/~cwyman/publications/files/imgSpRadiosity/egsr09_imgSpRadiosity.small.pdf

http://www.cs.berkeley.edu/~ravir/papers/envmap/envmap.pdf

http://www.uni-koblenz.de/~ritschel/dokumente/ISM.pdf

http://www.mpi-inf.mpg.de/~ritschel/Papers/SSDO.pdf

http://www.ppsloan.org/publications/ProxyPG.pdf

http://liris.cnrs.fr/Documents/Liris-2476.pdf

http://research.microsoft.com/en-us/um/people/johnsny/papers/prt.pdf

http://www.ppsloan.org/publications/StupidSH36.pdf

http://www.tabellion.org/et/paper/siggraph_2004_gi_for_films.pdf

http://ati.amd.com/developer/gdc/Tatarchuk_Irradiance_Volumes.pdf

http://ati.amd.com/developer/siggraph06/Wenzel-Real-time_Atmospheric_Effects_in_Games.pdf

http://www.cs.cornell.edu/~kb/projects/lightcuts/lightcuts.pdf

http://publications.dice.se/attachments/CullingTheBattlefield.pdf

http://research.scee.net/files/presentations/gcapaustralia09/Pitfalls_of_Object_Oriented_Programming_GCAP_09.pdf

http://developer.amd.com/wordpress/media/2012/10/AMD_GDC_2008_MW.pdf

http://www.unrealengine.com/files/misc/The_Technology_Behind_the_Elemental_Demo_16x9_(2).pdf

http://developer.download.nvidia.com/GTC/PDF/GTC2012/PresentationPDF/SB134-Voxel-Cone-Tracing-Octree-Real-Time-Illumination.pdf

http://www.aristeia.com/TalkNotes/ACCU2011_CPUCaches.pdf

http://download.intel.com/research/platform/terascale/terascale_overview_paper.pdf

Slides ( Powerpoint )-

http://developer.amd.com/gpu_assets/01gdc09ad3ddstalkerclearsky210309.ppt

http://www.crytek.com/fileadmin/user_upload/inside/presentations/2009/A_bit_more_deferred_-_CryEngine3.ppt

http://www.guerrilla-games.com/presentations/Siggraph2011_MichalValient_OcclusionInKillzone3.pptx

http://www.crytek.com/download/izfrey_siggraph2011.ppt

http://www.humus.name/Articles/Persson_CreatingVastGameWorlds.pptx

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