Data structures / Design

References to articles / talks about structured programming and design choices.

http://gamedev.stackexchange.com/questions/4157/what-are-some-programming-design-patterns-that-are-useful-in-game-development

http://t-machine.org/index.php/2012/03/16/entity-systems-what-makes-good-components-good-entities/

http://gamedev.stackexchange.com/questions/23138/how-to-organize-a-game-engine-in-c-is-my-use-of-inheritance-a-good-idea

http://gamasutra.com/blogs/MeganFox/20101208/88590/Game_Engines_101_The_EntityComponent_Model.php

http://www.gamasutra.com/view/feature/2280/the_guerrilla_guide_to_game_code.php

http://entity-systems.wikidot.com/

http://gamesfromwithin.com/data-oriented-design

http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/

http://www.robertwrose.com/2007/02/component-oriented-programming.html

http://seven-degrees-of-freedom.blogspot.com/2009/12/pitfalls-of-object-oriented-programming.html

http://gamesfromwithin.com/data-oriented-design
http://bitsquid.blogspot.com/2010/05/practical-examples-in-data-oriented.html

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