CG Articles

Specifically a page for interesting / informative web articles. I'll try to keep this CG related only.

http://www.realtimerendering.com/
Gives an excellent amount of resources on many areas of computer graphics.

http://www.kevinboulanger.net/publications/thesisKevinBoulanger.pdf
Gives a good read into real-time rendering of grass and trees with advanced lighting techniques and LOD implementation. Includes some psuedo- code

http://www.rastertek.com/
Excellent resource for DirextX10 and DirextX11 programming tutorials

http://http.developer.nvidia.com/GPUGems3/gpugems3_part01.html
Nice resource for many different areas of programming a GPU, a must read

http://rbwhitaker.wikidot.com/index-and-vertex-buffers
Index and vertex buffers explained.

http://cellperformance.beyond3d.com/articles/index.html

http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter09.html

http://macton.posterous.com/roundup-recent-sketches-on-concurrency-data-d#

http://assemblyrequired.crashworks.org/2009/01/04/fcmp-conditional-moves-for-branchless-math/

http://www.cse.chalmers.se/~olaolss/main_frame.php?contents=publication&id=clustered_shading

http://mynameismjp.wordpress.com/2012/03/31/light-indexed-deferred-rendering/
http://software.intel.com/en-us/articles/deferred-rendering-for-current-and-future-rendering-pipelines/


http://developer.nvidia.com/object/gpu_gems_2_home.html

http://seven-degrees-of-freedom.blogspot.com/2009/10/latency-elephant.html


http://osl.iu.edu/~tveldhui/papers/Expression-Templates/exprtmpl.html


http://graphics.stanford.edu/papers/envmap/


Engine Specific :
http://www.crytek.com/cryengine/presentations/secrets-of-cryengine-3-graphics-technology

http://www.crytek.com/cryengine/presentations/real-time-diffuse-global-illumination-in-cryengine-3

http://www.crytek.com/cryengine/cryengine3/presentations/cascaded-light-propagation-volumes-for-real-time-indirect-illumination


http://www.slideshare.net/DICEStudio/siggraph10-arrrealtime-radiosityarchitecture

http://fabiensanglard.net/doom3/index.php
Interesting article talking about the cleanliness of Doom3's source code ( c++ )

http://publications.dice.se/publications.asp?show_category=yes&which_category=Rendering
Articles and talks from DICE about BF3 and their rendering techniques

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